Every card on the frontier, at your fingertips. Search, filter, and study the arsenal.
Four distinct card types, each with a unique frame forged by frontier craftsmen.
The backbone of every deck. Creatures are summoned to your lanes where they fight, defend, and carry your strategy. Each creature has an Attack value (damage dealt) and a Defense value (damage it can take before being destroyed).
The text box at the bottom holds the creature's ability and flavor text.
Spells are one-shot effects: damage, healing, disruption, board control. Pay the mana cost, resolve the effect, and the card goes to the discard pile. Spells are the fastest way to swing a duel in your favor.
The emerald-green frame with cyan accents marks a spell apart from any creature on the field. Spells have Mana and Gold costs but no Attack or Defense stats.
Items are equipment and artifacts that attach to your creatures, boosting their stats or granting new abilities. A well-timed item can turn a lowly scout into an unstoppable force.
Items share the teal-and-purple frame -- look for the distinctive purple trim that sets them apart from spells. Items persist on the field as long as the creature they are attached to survives.
Deputies are your hidden aces. Chosen during deck building and kept outside your deck, they are never drawn -- instead, they are summoned through specific card effects or by spending Gold.
The warm green-and-bronze frame with all four stat orbs (yellow, purple, red, green) marks the Deputy as a premium card. Only 1 Deputy can be on the field at a time, so timing their arrival is critical.
Every card in Goblins & Gunslingers bears the same mark on its reverse: the Frontier Skull, a gunslinger's sigil framed in teal and gold. It is the seal of the Wild Frontier -- a promise that whatever lies on the other side will change the course of the duel.
Goblins & Gunslingers cards and the RPG sourcebook will be available for purchase soon. Sign up to get notified the moment the store opens.
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