One Frontier, Two Ways to Play
Practice instantly in the focused Showdown AI demo, then sign in to the Online Outpost for ranked matchmaking, decks, collections, tutorial progress, and booster packs.
The Wild Frontier now has two clear trails: an account-free Showdown demo for AI duels, and the account-based Online Outpost for ranked matches, collections, decks, and rewards.
These features exist in current source. Public availability is confirmed after the deployed launcher, build manifest, game artifacts, and release smoke tests pass.
Browser beta with 7-lane combat, High-Rise targeting, Cover Tokens, AI play, and the current Season 2 rules. Full production rules-conformance verification remains.
Legacy web beta with 150 trail HP, branching routes, shops, and stage rewards. Godot migration and automated journey coverage remain.
Current source contains exactly 215 unique cards: 181 Creatures, 33 Spells, and one Item across seven playable factions, Golem forms, and neutral cards.
Ranked beta has rating-aware queues, server-reduced actions, a five-minute server clock, and signed pending choices that survive reloads in both player perspectives. Real two-account reconnect, load, and abuse testing remain; friend challenges currently live in the web account hub.
Build and save 52-card decks with ownership checks, faction, Spell, and Item filters, and two-copy limits. Deputy selection, deletion workflows, and ranked custom decks remain.
Five-card, rarity-weighted pack opening and atomic account grants are implemented. Production retry, distribution, and authenticated end-to-end verification remain.
The archive, three public development updates, server-rendered article routes, dynamic post sitemap, and daily publishing dispatch are implemented. Newsletter, Discord, and indexing delivery still require production retry and alert verification.
Tin Plating now occupies one persistent creature equipment slot in Godot and ranked authority. It grants +1/+2 and a one-hit Tin Shield, survives Gnome transforms, and enters discard when its host dies.
A nine-step guided duel covers hand play, lanes, Cover, High-Rise, Spells, Deputies, and completion or skip. Fresh-account production testing and a dedicated resource lesson remain.
Guides are available for all seven playable factions; Golem forms are covered within the Gnome guide.
A focused no-account demo with computer duels, a perspective western table, music, animated turn cues, and optional particles.
The account beta syncs collections, deck saves, packs, tutorial progress, and ranked queueing. The website profile remains a separate account hub; match history is not yet available.
Menu and battle music, dedicated victory and defeat stingers, frontier wind, card impacts, and separate music and effects controls.
Active work now centers on Season 2 card identity, deeper rules coverage, and the next campaign trail.
Practice instantly in the focused Showdown AI demo, then sign in to the Online Outpost for ranked matchmaking, decks, collections, tutorial progress, and booster packs.
No downloadable Steam release is live yet. Windows x86_64, universal macOS, and Linux x86_64 Godot account-client exports now pass cross-platform manifest, size, executable-mode, and SHA-256 development preflight. The standalone macOS app also passes local bundle, signature, and catalog-startup checks. Clean release provenance, native Windows and Linux testing, production signing and notarization, Godot Steamworks integration, real depot IDs, and a successful SteamCMD upload still block release.
The 215-card client set includes Ricochet, Tin Shield, Ornery, Hoodoo, Rally, and the Gnome-Golem flip. The current pass checks printed behavior and portrait relevance across the complete active pool. Preview it in the card gallery.
New campaign stages with harder routes, new reward cards, and escalating boss encounters.
Server-signed multi-step creature, hero, Cover Token, and empty Cover-lane choices now resume in both Godot and web clients, including player-two ownership and distinct-target history. Production two-account reconnect testing, generalized modifier expiry, and remaining rare card semantics stay in active implementation.
The signed-in Stripe flow and secure fulfillment endpoint are implemented, but this remains a release gate until a real production payment, webhook, account credit, and cancellation path are verified end to end.
Ore earned from multiplayer wins will unlock cosmetics, card backs, and profile customization.
Native packaging begins after the browser beta, account flows, and authoritative rules clear their release gates.
One engine, every platform: Steam, iOS, and Android built from the same Godot client — with touch-optimized UI and platform billing on mobile.
Long-range map markers — where the frontier is headed after that.
Organized bracket tournaments with entry requirements, prize pools, and spectator mode.
Trade cards directly with other players. Build your collection through the frontier economy.
New card sets released each season with fresh mechanics, faction expansions, and meta shifts.
Earn badges for milestones — first win, faction mastery, collection goals, and campaign completions.
Preset deck challenges with Dust rewards. New challenge every week to keep the frontier fresh.
Shareable deck URLs with mana curves, card breakdowns, and one-click import into the deck builder.
Dedicated pages for every card in the game — stats, abilities, deck suggestions, and faction context.
Practice against the computer in the no-account demo, or sign in to test synced collections, ranked matchmaking, decks, packs, and tutorial progress.