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Welcome to the Wild Frontier

Where magic meets gunpowder. Draw your cards. Draw your steel.

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Choose Your Faction

Four factions vie for control of the Wild Frontier. Each brings its own brand of chaos to the battlefield.

Human Gunslinger

Humans

Gunslingers & Sheriffs

Frontier lawbringers armed with six-shooters and iron will. They uphold order through Warrants and Quickdraw duels, enforcing justice one bullet at a time.

Quickdraw Warrant High Noon
Goblin Tinkerer

Goblins

Chaotic Tinkerers

Mad inventors who wire dynamite to everything -- including themselves. Their contraptions are unreliable, explosive, and devastatingly effective when luck is on their side.

Double Barrel Overshot Gold Rush
Desert Devil

Desert Devils

Demonic Hellfire

Born from blistering heat and brimstone, these infernal entities scorch the battlefield. They deal damage relentlessly, burning away anything in their path.

Ambush Last Stand Flying
Straw Elf

Straw Elves

Nature Guardians

Ancient spirits in scarecrow form, they guard the land with deep-rooted magic. Their Cover Tokens and healing abilities make them deceptively resilient defenders.

Cover Tokens Heal Wanted
Beast Wild Card

Beasts — Wild Cards

Beasts are not a faction -- they are wild cards. Choose 2 main races for your deck, then mix in as many Beast cards as you want. These untamed creatures roam the frontier freely, loyal to no banner, and can supplement any strategy with raw power and versatile abilities.

Two Resources. Infinite Strategy.

Master the dual-resource system that sets Goblins & Gunslingers apart from every other card game.

M

Mana

The arcane fuel of the frontier. Mana grows each turn -- 1 on turn one, 2 on turn two, and onward. It replenishes fully every turn, powering your spells and summoning creatures from the ether.

G

Gold

The currency of the frontier. Gold ramps like mana, but you also earn +1 for every instance of damage dealt to your opponent. Spend it to deploy powerful gold-cost cards, activate abilities, and summon your Deputies.

Forged for Battle

Four card types, each with a distinct frame. Collect them all.

Creature Card Frame

Creature

Summon fighters to your lanes. They attack, defend, and carry the battle.

Spell Card Frame

Spell

One-shot magic effects. Damage, healing, disruption -- cast and discard.

Item Card Frame

Item

Equip your creatures with gear to boost their stats and grant new abilities.

Deputy Card Frame

Deputy

Your ace in the hole. Kept outside the deck, summoned when the moment is right.

The Wild Frontier Awaits

Goblins & Gunslingers is currently in development. Follow along as we build the frontier, one card at a time.