Ashfall Trail is playable now
The current browser build ships Stage I with route choices, shops, stage-only reward cards, and a proper stage clear.
Every duel on the Wild Frontier follows the same ruthless code. Frontier Run uses that same combat inside a longer roguelike campaign climb.
Frontier Run is the website's branching roguelike campaign mode. Ashfall Trail keeps the same lane combat, Mana, Gold, Deputies, and Sheriff rules as a normal duel, then wraps them in a longer solo climb.
The current browser build ships Stage I with route choices, shops, stage-only reward cards, and a proper stage clear.
You still play by the core TCG rules, but your trail HP, route decisions, and rewards carry the run instead of resetting after one fight.
Ashfall Trail is the first campaign stage and the foundation for a bigger roguelike frontier over time.
You win by achieving either condition:
Draw 1 card from your deck. If you cannot draw during your Draw Phase, you lose the duel.
Your Mana replenishes to the turn count with no cap: turn 1 = 1 mana, turn 2 = 2 mana, and so on. Gold refreshes to a flat 1, plus any bonus Gold earned from damage you dealt to the enemy sheriff last turn.
Play cards, activate abilities, and attack with your creatures. You may perform actions in any order and as many times as your resources allow.
Your turn ends. Any "until end of turn" effects expire. Play passes to your opponent.
Increases by 1 each turn with no cap. Turn 1 gives 1 Mana, turn 2 gives 2, and so on. It fully replenishes at the start of each turn and pays the mana cost on cards.
You receive a flat 1 Gold per turn -- it does not ramp like mana. You also gain +1 Gold for each instance of damage dealt to your opponent, and that bonus carries into your next turn. Gold pays for gold-cost cards, special abilities, and Deputy plays, and it currently has no cap.
Cards cost Mana + sometimes Gold. A card listed as 3M/2G costs 3 mana and 2 gold to play.
Combat takes place across 7 lanes arranged in two tiers. Click any lane slot below to see its attack targets.
Click a lane slot to see its attack targets
Deputies are your most trusted allies -- powerful units kept outside your deck. In online play, starter decks use their issued deputies, while custom saved decks choose 2 deputies from the live website roster.
The website is now its own frontier ruleset. If you are building for browser matches, follow the live online status below first and treat the wider tabletop pool as bonus reference material.
Lane combat, High-Rise targeting, Cover Tokens, online deputies, sheriffs, Frontier Run, and the supported browser card pool are the live foundation for website matches.
Choose-a-target effects and temporary "until end of turn" style text work in many spots, but they are still the main area where the online ruleset is catching up.
Those cards remain visible in the gallery for the full physical vision of the game, but they are not part of the active browser card pool yet.
Use this page, the online deputy roster, and the Online Legal gallery tag as the browser truth source.
Core Humans, Goblins, Desert Devils, Straw Elves, Gnomes, Dwarves, Beasts, and the supported spell package are already active online.
Complex targeting language and delayed cleanup text are the biggest "still in progress" layer, so read individual card support labels carefully.
These remain outside the live browser ruleset until their attachment flow and card handling are fully implemented.
The backbone of current online play. Faction creatures, Beasts, Gnomes, Golem forms, and Dwarves all live here.
The active browser spell satchel. Spell-heavy decks and support packages are fair game when a card is individually marked live.
Read the exact card before you queue it. The wider the targeting or timing clause, the more important the online label becomes.
Still visible, not yet live. They stay in the gallery for worldbuilding and future support, but not for browser deck lists.
Online matches use the site deputy roster instead. Keep the spreadsheet versions as lore and tabletop reference cards for now.
If you want the cleanest deckbuilding path, browse the Online Legal card pool first, then compare each faction's style in the Faction Guide.
This creature can attack immediately when summoned.
Strikes first in combat. If the enemy dies, this creature takes no damage.
Can attack twice per turn.
Excess damage spills over to the next target or the opponent, letting heavy hits break through Cover Tokens.
Bypasses Cover Tokens entirely.
Draw 1 card when this creature is played from hand.
Gain 1 gold when this creature is played.
Forces enemy creatures to attack this creature first (taunt).
Cannot be targeted by single-target effects such as spells and abilities.
0/1 blocking tokens generated by card effects. They absorb one hit before the creature behind them can be attacked, unless a Flying attacker bypasses them or Overshot spills through.
Triggers an effect when this creature is destroyed.
Restores HP to your hero or a friendly creature.
After this creature deals combat damage, the target suffers 1 extra Defense loss.
Friendly effects cannot target this creature.
When this creature is summoned into the middle lane, it raises a Cover Token in its lane if there is room.
This creature gains +1 Attack for each other Beast you control.
When this creature attacks and the defender survives, it can shove that defender into another middle lane and make it lose its next attack.
Gnome tech effects that trigger transformation-style bonuses on play.
Enters with a permanent Defense boost.
Enemies must attack this creature first, and it shaves 1 damage off incoming hits when possible.
Can be summoned into any legal lane regardless of normal blocking pressure.
Deals 1 damage to every creature in the attacked lane when this creature attacks.
Spell damage and destroy effects cannot finish this creature off as easily; it resists being blasted out by spells.
Lets you spend extra Gold on play for a stat boost if you can afford it.
This downloadable PDF mirrors the live website rules above, including current online legality labels and deputy handling.
Download Rules PDFYou know the rules. Saddle up and play your first duel — free in your browser, no download needed.