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Faction Guide

Choose Your Posse

Every corner of the Wild Frontier fights for a different future. Pick the crew that feels like your kind of trouble, then ride straight into the live card pool.

7 frontier identities 3 starter crews ready now Beasts fit into any deck
Frontier Briefing

Build around two main races, then decide how much chaos you want in the saddlebag.

Humans hold lines. Goblins blow them open. Desert Devils hit before you are ready. Straw Elves outlast. Gnomes spin up machines, Dwarves anchor the battlefield, and Beasts slide into any posse that needs more bite. Golem forms count with Gnomes for deckbuilding, not as a separate race pick.

Deck Core Choose up to 2 main races in a 52-card deck, then tune the mix around tempo, pressure, or control.
Online Truth Source Use cards tagged Online Legal for browser play. Items and spreadsheet deputies stay tabletop-side for now.
Wild Cards Beasts can ride with anybody, making them the cleanest splash package in the whole frontier.

Frontier Houses

Start with the feeling you want your deck to create, then drill down into the exact card pool from there.

Human gunslinger art
Lawful Pressure

Humans

Gunslingers, sheriffs, bounty hunters

Human decks are about forcing fair fights on unfair terms. They like lane discipline, clean stat lines, and units that punish sloppy combat math.

If you enjoy winning through positioning, tempo-positive trades, and a steady drip of card advantage, Humans are one of the safest factions to learn and one of the hardest to fully master.

Quickdraw Warrant High Noon
  • Best for players who want reliable midrange control without giving up pressure.
  • Pairs especially well with Straw Elves when you want long games and lane stability.
  • Usually rewards sequencing and target priority more than raw explosiveness.
Goblin artificer art
Controlled Detonation

Goblins

Saboteurs, tinkerers, gamblers

Goblins are the faction for players who want the board state to feel one turn away from a collapse. They turn excess gold into tempo, attack more often than they should be allowed to, and punish weak blockers brutally.

They are not subtle, but they are more tactical than they look. The best Goblin turns chain together extra swings, resource spikes, and lane pressure so fast the opponent never gets to reset.

Double Barrel Gold Rush Overshot
  • Best for players who like tempo spikes and pressing advantage immediately.
  • Pairs beautifully with Desert Devils when you want pure pressure.
  • Often wins by making blocking feel pointless or too slow.
Desert Devil art
Relentless Pressure

Desert Devils

Infernal raiders of heat and ash

Desert Devils do not wait for the perfect board. They want damage right now, and they are happy to cash in creatures if the trade still burns the opponent on the way out.

This is one of the cleanest factions for aggressive players: ambush, flying, and death triggers keep damage flowing even when the board clogs up.

Ambush Flying Last Stand
  • Best for players who want to stay ahead and never hand tempo back.
  • Pairs naturally with Goblins when you want the fastest starter pressure package.
  • Rewards calculated aggression rather than long resource games.
Straw Elf art
Patient Control

Straw Elves

Ancient land-spirits in scarecrow form

Straw Elves stretch games and make your opponent work for every inch. They generate cover, keep units alive, and turn key threats into difficult targets.

If your ideal match ends with the other side out of tools while your board is still standing, this is your faction. They ask for patience, but they pay it back with stability.

Cover Tokens Heal Wanted
  • Best for players who like lane control and long-game inevitability.
  • Pairs especially well with Humans for a sturdy starter control shell.
  • Excellent at protecting high-value creatures and forcing awkward attacks.
Gnome workshop art
Engineered Tempo

Gnome Clans

Workshop caravans, pressure valves, awakened siege shells

Gnome decks are about planning two turns ahead and making the board feel rigged in your favor. They like tempo bursts, clever setup windows, and cards that turn small advantages into a big cascading swing.

When the pressure hits critical, the Golems take over. Those hulking forms are not a separate faction pick. They are the gnome clans' heavy chassis, built to cash in everything the smaller machines have already set up.

Flip Flip-Charged Tempo Turns
  • Best for players who like setup, sequencing, and board-state engineering.
  • Pairs especially well with Beasts when you want flexible backup threats.
  • Often wins by converting one clever turn into a full control swing.
Golem forms count with Gnomes for deckbuilding and faction progress here. On the site, think of them as the second half of the same machine rather than a separate posse.
Dwarf tunnel warden art
Hold The Line

Dwarves

Tunnel wardens, rail crews, ironbound defenders

Dwarves like lanes that stay ugly for a long time. They fortify, absorb punishment, and punish traffic jams with mining-grade answers.

This faction is for players who want to feel immovable. If your favorite duels are the ones where the other side has to break themselves against your board, Dwarves are the call.

Fortify Barricade Blast
  • Best for players who want resilient units and punishing lane anchors.
  • Excels in slower matches where durable board presence matters more than burst.
  • Feels strongest when you can dictate where combat has to happen.
Beasts of the Wild Frontier
Wild Card Package

Beasts

Neutral predators, pack hunters, frontier monsters

Beasts are not a main race pick. They are the free-roaming muscle you slot in when your posse needs more aggression, more pressure, or more raw board presence.

That makes them one of the most valuable collection branches in the game. A solid Beast package can sharpen almost any faction pair without asking you to rebuild the whole deck around it.

Pack Venom Stampede
  • Best for players who like splash cards and flexible neutral pressure.
  • Especially strong when you want to patch weak early aggression or add closing power.
  • A natural companion line for Gnomes and many midrange shells.

Saddle Up

You've met the factions. Now build a deck and take the field.

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Next Step

Find your faction, then take it to the table.

Once a faction clicks, the fastest path is simple: check the live online rules, browse that faction's legal cards, then ride into the profile hub and start building.

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