
Humans
Human decks force fair fights on unfair terms. They reward lane discipline, clean stat lines, and tempo-positive trades — one of the safest factions to learn and one of the hardest to fully master.

Every corner of the Wild Frontier fights for a different future in this western fantasy card game. Pick the crew that feels like your kind of trouble, then ride straight into the live card pool.
Humans hold lines. Goblins blow them open. Desert Devils hit before you are ready. Straw Elves outlast. Gnomes spin up machines, Dwarves anchor the battlefield, and Beasts slide into any posse that needs more bite. Golem forms count with Gnomes for deckbuilding, not as a separate race pick.
Seven playable houses plus Golem constructs that ride with the Gnomes — eight factions in all. Start with the feeling you want your deck to create, then open the full guide for that house.

Human decks force fair fights on unfair terms. They reward lane discipline, clean stat lines, and tempo-positive trades — one of the safest factions to learn and one of the hardest to fully master.

Goblins make the board feel one turn from collapse. They turn excess gold into tempo, attack more often than they should be allowed to, and punish weak blockers brutally. Not subtle — but more tactical than they look.

Desert Devils do not wait for the perfect board. They want damage right now, and they are happy to cash in creatures if the trade still burns the opponent on the way out. Ambush, flying, and death triggers keep damage flowing.

Straw Elves stretch games and make your opponent work for every inch. They generate cover, keep units alive, and turn key threats into difficult targets. Patient — but they pay it back with stability.

Gnome decks plan two turns ahead and make the board feel rigged in your favor. When the pressure spikes, their Golem forms take over — the same machine's heavier chassis, built to cash in everything the smaller machines set up.

Dwarves like lanes that stay ugly for a long time. They fortify, absorb punishment, and punish traffic jams with mining-grade answers. This is the faction for players who want to feel immovable.

Beasts are not a main race pick. They are the free-roaming muscle you slot in when your posse needs more aggression, more pressure, or more raw board presence — one of the most valuable collection branches in the game.
Once a faction clicks, the fastest path is simple: check the live online rules, browse that faction's legal cards, then ride into the profile hub and start building.