Straw Elf faction art
Patient Control

Straw Elves

Scarecrow Shamans of the Wilds

Straw Elf decks are patient, eerie, and inevitable. They stall with Cover Tokens, heal through aggression, and deploy untargetable Wanted threats that opponents simply cannot remove. The longer the game goes, the scarier the scarecrows become.

Origins

Who They Are

Long before gunslingers and goblins, the Straw Elves guarded the Wild Frontier. They are the land itself given form — spirits of root and vine who wear scarecrow bodies as armor against the modern age.

They are patient, and they are enduring. When the dust settles and every gunslinger has emptied their chamber, the Straw Elves will still be standing — board intact, key threats untouchable, and an opponent out of answers.

On the Table

Playstyle Overview

Straw Elves reward patience. Their early game is defensive, but their top-end is stacked with threats opponents cannot target, remove, or efficiently trade into.

Untargetable Threats

Four rare Wanted creatures that cannot be affected by any effects. Opponents must deal with them in combat only — and the stat lines are brutal.

Healing Sustain

Huskstorm Prophet restores HP mid-game, making it nearly impossible for aggro decks to close before the Straw Elf endgame arrives.

Cover Token Walls

Harvest Guardian drops two tokens at once. Combined with sturdy defenders, Straw Elves stall the board until their bombs land.

Last Stand Insurance

Harvest Moon Effigy heals on death, meaning even removing it gives value back. The faction punishes aggression at every angle.

Mechanics

Signature Keywords

Pairs well with Humans for lane discipline and steady card draw, or with Beasts for flexible mid-game creatures.

Wanted

Cannot be targeted by any effects. Straw Elves have the highest density of Wanted creatures in the game.

Overshot

Straw Titaness at 6/6 with Overshot is one of the hardest-hitting cards in the format.

Cover Tokens

Generate blocking tokens. Harvest Guardian creates defensive walls that buy time for the late game.

Flying

Barnroof Ranger bypasses Cover Tokens, providing aerial pressure from an otherwise defensive faction.

Double Barrel

Grain Reaper attacks twice, giving Straw Elves unexpected burst damage from a midrange shell.

Last Stand

Trigger effects when a creature dies. Harvest Moon Effigy heals 3 HP on death — value even in defeat.

Sample Cards

Notable Straw Elves

The standout Straw Elves you will see on the Wild Frontier.

Looming Effigy
Rare Creature
5M / 1G5 ATK5 DEF

Wanted: Cannot be targeted by any effects.

Empty eyes judge the battlefield.

Straw Titaness
Rare Creature
5M / 2G6 ATK6 DEF

Overshot: Excess damage spills to the next target or player.

Her stride rattles every kernel.

Midnight Scarecrow
Rare Creature
5M / 1G5 ATK5 DEF

Wanted: Cannot be targeted by any effects.

Only the moon dares meet its gaze.

Harvest Moon Effigy
Rare Creature
5M / 2G4 ATK5 DEF

Wanted: Cannot be targeted by any effects. Last Stand: When this creature dies restore 3 HP to your hero.

It burns then falls and the field still answers its call.

Barnroof Ranger
Uncommon Creature
4M4 ATK3 DEF

Flying (Can attack over Cover Tokens).

Roams the rafters, nocks without sound.

Harvest Guardian
Uncommon Creature
4M / 1G3 ATK5 DEF

Cover Tokens: Place two 0/1 Cover Tokens in your Middle Lanes.

The crop's first and last defender.

Huskstorm Prophet
Uncommon Creature
4M / 1G4 ATK3 DEF

Heal: Restore 5 HP to your hero.

Vision comes on swirling chaff.

Grain Reaper
Uncommon Creature
4M / 1G4 ATK4 DEF

Double Barrel: Can attack twice (once before combat, once normally).

Every swing crops souls and stalks.

Explore More Frontier Houses

Take the Field

Ready to Ride?

Pick your Sheriff, build a deck, and put Straw Elves to work — free in your browser.

Play Free Now