Faction Guide

Gnomes

Artificers and Construct Masters

Gnome decks are the trickiest on the frontier. The Flip mechanic gives every creature two modes -- a permanent body and a one-shot activated ability. Gnome pilots constantly choose between board presence and instant value, creating a uniquely skill-intensive playstyle.

Playstyle Overview

Gnomes reward decision-making. Every creature is two cards in one thanks to Flip, giving pilots unmatched flexibility at every stage of the game.

Flip Flexibility

Every Gnome creature has a Flip ability -- a one-time activated effect that adds burst damage, card draw, gold generation, or stat buffs on demand.

Gold Economy

Blast Furnace Bill and Exhaust Bandit generate gold through Flip, funding expensive plays and Deputy summons ahead of curve.

Quickdraw Precision

Alchemical Renegade and Chronolock Duelist strike first, combining Quickdraw with Flip for devastating combat tricks.

Golem Forms

Gnome decks can include Golem creatures without them counting as a separate faction. Golems are durable construct bodies that complement the Gnome gameplan.

Signature Keywords

Pairs well with Dwarves for a full artificer theme, or with Humans for a balanced midrange shell with tricks.

Flip

Unique to Gnomes. A one-time activated ability on each creature that provides burst value -- damage, gold, buffs, or card advantage.

Quickdraw

Strikes first in combat. Combined with Flip effects, Gnome Quickdraw creatures win fights they should not survive.

Double Barrel

Blast Furnace Bill attacks twice per turn at just 2 mana, combining aggression with Flip gold generation.

Wanted

Exhaust Bandit is untargetable and generates gold on Flip. A sticky threat that funds the late game.

High Noon

Grand Alchemist Vex draws on play, then Flips to reduce your next card cost by 2 mana. Massive tempo swing.

Last Stand

Clockwork Enforcer deals 3 damage to a target on death, plus Flips for +1/+1. Value from every angle.

Notable Cards

The standout Gnomes you will see on the Wild Frontier.

Pneumatic Titan
Rare Creature
5M / 2G 5 ATK4 DEF

Overshot: Excess damage spills to the next target or player. Flip: Deal 2 damage to all enemy creatures.

Rolls in on steam vents. Leaves nothing upright.

Blast Furnace Bill
Uncommon Creature
2M / 2G 2 ATK2 DEF

Double Barrel: Can attack twice per turn. Flip: Gain 1 gold.

Runs the furnace. Fuels the whole operation.

Alchemical Renegade
Uncommon Creature
3M / 2G 3 ATK2 DEF

Quickdraw: Strikes first in combat. Flip: Deal 2 damage to target enemy creature.

Mixed something wrong on purpose. Turned out right.

Exhaust Bandit
Uncommon Creature
3M / 1G 3 ATK3 DEF

Wanted: Cannot be targeted by any effects. Flip: Gain 1 gold.

Pipes pour black smoke. You never see her coming.

Sprocketeer Sergeant
Uncommon Creature
4M / 1G 3 ATK3 DEF

Flip: All friendly Gnome creatures gain +1 Attack until end of turn.

Every cog has a purpose. Every gnome has a role. He enforces both.

Chronolock Duelist
Uncommon Creature
4M / 2G 4 ATK3 DEF

Quickdraw: Strikes first in combat. Flip: This creature may attack again this turn.

He set his watch ahead. Arrives before trouble does.

Grand Alchemist Vex
Uncommon Creature
4M / 1G 3 ATK4 DEF

High Noon: Draw 1 card when played from hand. Flip: Reduce the cost of the next card you play this turn by 2 mana.

Mastered three schools of alchemy. Invented a fourth just to quit it.

Clockwork Enforcer
Uncommon Creature
4M / 2G 4 ATK4 DEF

Last Stand: When this creature dies deal 3 damage to target enemy creature. Flip: This creature gains +1/+1 until end of turn.

Built to last. Lasts long enough to make a point.

Ready to ride? Check the full card pool or explore the other frontier factions.

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