Faction Guide

Goblins

Chaos Engineers of the Frontier

Goblin decks detonate the game plan. Fast, reckless, and explosive, they overwhelm opponents with Ambush threats, Double Barrel pressure, and Overshot damage that punishes cautious blocking. If you like winning before turn six, this is your faction.

Playstyle Overview

Goblins are the fastest faction on the frontier -- a hyper-aggressive swarm that trades long-game stability for early pressure and explosive burst damage.

Explosive Openers

Cheap Ambush creatures hit the ground running. Goblins apply damage before opponents stabilize their mana curve.

Overkill Pressure

Overshot turns every kill into chip damage on the opponent. Blocking low is never safe against Goblins.

Double Barrel Finishers

Key mid-cost Goblins attack twice per turn, turning a single threat into a two-hit problem.

Glass Cannon

High attack, low defense. Goblins trade durability for damage output -- if the game goes long, they lose the attrition war.

Signature Keywords

Pairs well with Desert Devils for maximum aggression, or with Beasts for versatile creature pressure.

Ambush

Can attack immediately when summoned. Goblins use this for burst damage before opponents can react.

Double Barrel

Attack twice per turn. Turns a single Goblin into a double threat that clears and pushes face damage.

Overshot

Excess damage spills over. Killing a 1-defense blocker with a 5-attack creature means 4 damage punches through.

Flying

Bypasses Cover Tokens. Goblins in the air ignore ground defenses entirely.

Cover Tokens

Generate 0/1 blocking tokens. Even Goblins need a little protection sometimes.

Wanted

Cannot be targeted by any effects. The most dangerous Goblins operate outside the law entirely.

Notable Cards

The standout Goblins you will see on the Wild Frontier.

Midnight Marauder
Rare Creature
5M / 2G 5 ATK5 DEF

Wanted: Cannot be targeted by any effects.

Strikes unseen, untouched, undefeated.

Grimshadow Raider
Rare Creature
5M / 2G 5 ATK5 DEF

Wanted: Cannot be targeted by any effects.

Ghost stories wear his name.

Cackle Hyena Rider
Uncommon Creature
3M / 1G 3 ATK3 DEF

Flying (Can attack over Cover Tokens).

Laughs all the way over your lines.

Soot Seer
Uncommon Creature
4M / 1G 4 ATK3 DEF

Heal: Restore 5 HP to your hero.

Foretells doom in drifting ash.

Crater Chief
Uncommon Creature
4M / 1G 3 ATK5 DEF

Cover Tokens: Place two 0/1 Cover Tokens in your Middle Lanes.

Battles best behind blasted earth.

Mire Giant
Uncommon Creature
4M 5 ATK4 DEF

Overshot: Excess damage spills to the next target or player.

Bogs quake beneath its boots.

Smog Glider
Uncommon Creature
4M / 1G 4 ATK4 DEF

Flying (Can attack over Cover Tokens).

Flies on fumes and faith.

Cart Cannoneer
Uncommon Creature
4M / 1G 5 ATK3 DEF

Double Barrel: Can attack twice (once before combat, once normally).

Rolls in with cannons blazing twice.

Ready to ride? Check the full card pool or explore the other frontier factions.

Play Free Now