
Goblins
Goblin decks detonate the game plan. Fast, reckless, and explosive, they overwhelm opponents with Ambush threats, Double Barrel pressure, and Overshot damage that punishes cautious blocking. If you like winning before turn six, this is your faction.
Who They Are
Nobody invited the Goblins to the frontier. They showed up anyway, hauling wagon-loads of unstable contraptions and half-finished explosives. Where Humans build towns, Goblins build detonators.
Playing Goblins means embracing chaos. Your plans will blow up — sometimes literally — but the explosions tend to hurt your opponent more than they hurt you. Usually. The best turns chain extra swings, resource spikes, and lane pressure so fast the opponent never gets to reset.
Playstyle Overview
Goblins are the fastest faction on the frontier — a hyper-aggressive swarm that trades long-game stability for early pressure and explosive burst damage.
Cheap Ambush creatures hit the ground running. Goblins apply damage before opponents stabilize their mana curve.
Overshot turns every kill into chip damage on the opponent. Blocking low is never safe against Goblins.
Key mid-cost Goblins attack twice per turn, turning a single threat into a two-hit problem.
High attack, low defense. Goblins trade durability for damage output — if the game goes long, they lose the attrition war.
Signature Keywords
Pairs well with Desert Devils for maximum aggression, or with Beasts for versatile creature pressure.
Can attack immediately when summoned. Goblins use this for burst damage before opponents can react.
Attack twice per turn. Turns a single Goblin into a double threat that clears and pushes face damage.
Excess damage spills over. Killing a 1-defense blocker with a 5-attack creature means 4 damage punches through.
Bypasses Cover Tokens. Goblins in the air ignore ground defenses entirely.
Generate 0/1 blocking tokens. Even Goblins need a little protection sometimes.
Cannot be targeted by any effects. The most dangerous Goblins operate outside the law entirely.
Notable Goblins
The standout Goblins you will see on the Wild Frontier.
Wanted: Cannot be targeted by any effects.
Strikes unseen, untouched, undefeated.
Wanted: Cannot be targeted by any effects.
Ghost stories wear his name.
Flying (Can attack over Cover Tokens).
Laughs all the way over your lines.
Heal: Restore 5 HP to your hero.
Foretells doom in drifting ash.
Cover Tokens: Place two 0/1 Cover Tokens in your Middle Lanes.
Battles best behind blasted earth.
Overshot: Excess damage spills to the next target or player.
Bogs quake beneath its boots.
Flying (Can attack over Cover Tokens).
Flies on fumes and faith.
Double Barrel: Can attack twice (once before combat, once normally).
Rolls in with cannons blazing twice.
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