Flying: Can attack over Cover Tokens. Overshot: Excess damage spills to the next target or player.
It darkens noon and leaves only ash to remember it.
Calamity of Cinders costs 5 mana and 3 gold and lands on the battlefield as a 5/4 Desert Devil body.
Flying: Can attack over Cover Tokens. Overshot: Excess damage spills to the next target or player.
It darkens noon and leaves only ash to remember it.
Calamity of Cinders costs 5 mana and 3 gold and lands on the battlefield as a 5/4 Desert Devil body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries Overshot, Flying and Cover — the rules are broken down below.
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