Last Stand: When this creature dies, deal 3 damage to all creatures in this lane. Flip-Charged: When flipped, deal 2 damage to all enemy creatures.
Compressed powder. Compressed patience.
Dynamite-Core Sentinel costs 3 mana and 2 gold and lands on the battlefield as a 3/3 Golem body.
Last Stand: When this creature dies, deal 3 damage to all creatures in this lane. Flip-Charged: When flipped, deal 2 damage to all enemy creatures.
Compressed powder. Compressed patience.
Dynamite-Core Sentinel costs 3 mana and 2 gold and lands on the battlefield as a 3/3 Golem body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries the Last Stand keyword — see below for the rule.
The Showdown client runs right in your browser — no account, no download. Build around Dynamite-Core Sentinel and see how it duels.