Quickdraw: Strikes first in combat. Warrant: Forces enemies to attack this creature first.
When Carver rides in the whole frontier stands trial.
High Marshal Carver costs 5 mana and 3 gold and lands on the battlefield as a 4/5 Human body.
Quickdraw: Strikes first in combat. Warrant: Forces enemies to attack this creature first.
When Carver rides in the whole frontier stands trial.
High Marshal Carver costs 5 mana and 3 gold and lands on the battlefield as a 4/5 Human body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries Quickdraw and Warrant — the rules are broken down below.
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