Desert Devil Creature · Legendary

Ifrit of Red Noon

Ifrit of Red Noon costs 5 mana and 3 gold and lands on the battlefield as a 4/5 Desert Devil body.

Card details

Desert Devil Creature Legendary
5Mana
3Gold
4Attack
5Defense

Flying: Can attack over Cover Tokens. Quickdraw: Strikes first in combat.

At the red noon even the brave start looking for shade.

How It Plays

Ifrit of Red Noon costs 5 mana and 3 gold and lands on the battlefield as a 4/5 Desert Devil body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries Quickdraw, Flying and Cover — the rules are broken down below.

  • Quickdraw — Strikes first in combat — if the enemy dies, this creature takes no damage back.
  • Flying — Bypasses Cover Tokens entirely.
  • Cover — Cover Tokens block direct attacks on the player until every Cover is destroyed.

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