Tunnel: Can be summoned in any lane regardless of blocking. Fortify 1: When this creature enters the board gain +1 Defense permanently.
Runs three shifts. Sleeps in the shaft.
Shaft Foreman costs 2 mana and 1 gold and lands on the battlefield as a 2/3 Dwarf body.
Tunnel: Can be summoned in any lane regardless of blocking. Fortify 1: When this creature enters the board gain +1 Defense permanently.
Runs three shifts. Sleeps in the shaft.
Shaft Foreman costs 2 mana and 1 gold and lands on the battlefield as a 2/3 Dwarf body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries the Fortify keyword — see below for the rule.
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