Finished digital frontier landscape artwork
Resource Guide

Mana builds the turn. Gold rewards the hit.

Both resources refresh, but they measure different things. Mana follows time; Gold follows separate damage instances against the opposing Sheriff.

The Difference

Do not treat Gold like a second Mana bar

Mana

At your Resource Phase, Mana refreshes to the current turn number: 1 on turn 1, 2 on turn 2, and so on, with no rules cap.

Gold

At your Resource Phase, Gold refreshes to 1 base plus one bonus for each separate damage instance you dealt to the opposing Sheriff during your prior turn.

Gold Formula

Count hits, not total damage

One large hit

You deal 5 damage to the Sheriff in one attack. That is one damage instance, so your next Gold refresh is 1 base plus 1 bonus, for 2 Gold.

Several small hits

You deal 1 damage three separate times. That is three damage instances, so your next Gold refresh is 1 base plus 3 bonus, for 4 Gold.

Gold does not bank. Unspent Gold is replaced at the next refresh. If you end with 2 Gold and earned no bonus, your next Resource Phase sets Gold to 1, not 3.
Sequence

Plan the current turn and the next one together

Spending Gold now can create the board position that lands multiple separate Sheriff hits. Those hits then determine next turn's Gold bonus. A large attack is often best for ending the duel; several separate connections are better when you need more Gold next turn.

Middle creatures can reach the Sheriff only when their directly opposing lane is clear of enemy creatures and Cover. Gold planning therefore starts with lane clearing, not with choosing any open target.

Drawing

Resource value needs hand space

The maximum hand size is 10. Excess draws burn to discard, so a resource-heavy turn can lose value if you draw before making room. When action order is flexible, play a useful card before a draw effect if your hand is already full.

Try It

Practice the refresh cycle

The AI-only Godot demo requires no account. The account-enabled Godot beta is the online build. Production Dust checkout is not shipped and is unrelated to the in-match Gold resource.