Flying (Can attack over Cover Tokens).
Wind catches cloak, blades, and secrets.
Windmill Runner costs 2 mana and 1 gold and lands on the battlefield as a 2/1 Straw Elf body.
Flying (Can attack over Cover Tokens).
Wind catches cloak, blades, and secrets.
Windmill Runner costs 2 mana and 1 gold and lands on the battlefield as a 2/1 Straw Elf body. Mind the gold: gold refreshes to just 1 each turn, plus bonus gold from damage you dealt last turn, so time your deployment. Its card text carries Flying and Cover — the rules are broken down below.
Straw Elf Creature · 5 mana and 2 gold
Straw Elf Creature · 3 mana and 1 gold
Straw Elf Creature · 2 mana
Straw Elf Creature · 3 mana
Straw Elf Creature · 4 mana
Straw Elf Creature · 5 mana and 3 gold
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