Verified Trail Notes

Frontier Changelog

What changed, what is playable, and what still has to clear release gates. Development checkpoints never masquerade as shipped platforms here.

Release Evidence

Latest Updates

Each entry distinguishes public features from browser betas and internal release engineering. Open any update for the evidence and remaining gates.

Live Browser Beta Development
Development

Three Native Godot Builds Enter Verified Staging

The account-enabled Godot client now exports for Windows x86_64, universal macOS, and Linux x86_64. Every platform has a versioned manifest with file sizes, executable modes, and SHA-256 hashes.

  • Universal macOS bundle passes plist validation, deep signature verification, and standalone 215-card catalog startup.
  • Steam preflight validates all three depots and rejects missing, changed, oversized, unsafe, or unlisted files.
  • Strict release staging now refuses artifacts built from a dirty source tree.

This is not a Steam release. Clean release builds, native Windows and Linux QA, production signing and notarization, Godot Steamworks integration, real depot IDs, SteamCMD upload, and Steam-client install testing remain.

See Remaining Steam Gates
Live

Modern Frontier Site System Rolls Out

The public site now shares one polished visual and navigation layer across Home, Cards, Factions, Lore, Blog, Store, Roadmap, guides, Hytale, and Palworld.

  • Approved finished digital banners remain in place; sketch artwork is excluded from production.
  • Scroll depth, dust and haze, staggered reveals, responsive navigation, and reduced-motion fallbacks are active.
  • Cards, server pages, and server-rendered blog posts were checked on desktop and mobile without broken images or page overflow.
Browse the Card Gallery
Browser Beta

Online Outpost Ranked Reliability Pass

Ranked matches now use server-reduced actions, versioned state transitions, a five-minute server clock, and signed pending choices that can be restored after reconnect.

  • Player-two ownership and distinct-target history remain intact when pending choices resume.
  • Terminal settlement is match-keyed and idempotent.
  • Real two-account production reconnect, load, and abuse testing remains a beta gate.
Enter the Online Outpost
Live

Blog and Learning Trail Restored

The developer archive and server-rendered article routes are live again under the modern design. The learning trail now separates the no-account AI demo from the account-based Online Outpost.

  • How-to-play and focused guides cover lanes, resources, factions, keywords, and starter strategy.
  • The first-login Godot tutorial teaches hand play, Cover, High-Rise, Spells, Deputies, and turn flow.
  • Publishing delivery and fresh-account production verification remain active release work.