AI-only Godot demo
/play is a no-account practice build against the computer. It has no online matchmaking or store.
Goblins & Gunslingers is a western fantasy card game built in Godot, where two resources and seven combat lanes turn every duel into a contest of timing and position.
Middle creatures normally engage the creature in the directly opposing lane. They can reach the enemy Sheriff only when that opposing lane is clear of enemy creatures and Cover. Combat is not open or free targeting.
Mana refreshes to the current turn count. Gold follows a different rhythm: at the next Resource Phase it refreshes to 1 base Gold plus one bonus for each separate damage instance dealt to the opposing Sheriff during the prior turn. Unspent Gold is replaced and does not bank.
/play is a no-account practice build against the computer. It has no online matchmaking or store.
/outpost is the account-enabled online beta. Beta status does not mean every planned service is shipped.
The server-authoritative ranked beta and five-minute turn clock are live. Reconnect hardening and a verified production Dust checkout still remain before a full online release.
No Steam, native desktop, mobile, or console build is currently shipped. Progress is tracked on the public roadmap.
A fresh High-Rise creature is protected from single-target attacks and effects until it makes its first attack. That protection ends permanently after the first attack. Board-wide effects still reach High-Rise creatures, and High-Rise attackers cannot attack the opposing Sheriff directly.
The preserved Hytale server address is mc.goblinsandgunslingers.com:62578.
Game availability and Hytale server availability are separate services. Check the dedicated server page for current connection details.
Hytale Server Details