Goblins Were Not Built for Safety
Every frontier needs someone willing to light the fuse. In Goblins & Gunslingers TCG, that someone is usually a goblin with a grin, a pile of scrap, and no meaningful emergency plan.
The goblin side of the game is fast, explosive, and full of pressure. If you like decks that create problems early and keep making them worse, goblins are probably your crew.
What Goblins Want To Do
Goblin cards lean into speed, surprise, and damage spillover. They want to hit fast, break defenses, and turn messy board states into opportunities.
- Ambush lets goblins attack immediately.
- Overshot rewards big hits by pushing extra damage forward.
- Double Barrel turns a single attacker into a repeated threat.
- Last Stand makes some goblins dangerous even when they are defeated.
- Cover Tokens let scrap-built defenses buy just enough time for the next bad idea.
Every one of those terms is spelled out in the keyword glossary.
Cards With Personality
A few goblin-flavored examples from the frontier:
- Goblin Grenadier — “BOOM first, ask questions never!”
- Scrapheap Tinkerer — “One junkpile’s trash is another’s treasure.”
- Mad Bomber — “Light the fuse and RUN!”
- Ratchet Rocketrider — “Wheels? Nah, rockets are faster!”
- Junkpile Juggernaut — “Too big to ignore, too angry to stop.”
The Goblin Promise
Goblins might not always win cleanly. That is not really their brand. But they make every duel louder, faster, and harder to control — exactly the kind of energy the Wild Frontier deserves. For the full breakdown of how the crew plays, read the Goblin faction guide.
After the Campaign
This preview first ran ahead of the May 2026 Kickstarter for the physical card game. That campaign has wrapped, and physical starter decks and boosters are now on pre-order in the store.
The digital game never stopped: it is free in your browser and out now on Steam in Early Access for Windows and macOS.
Light the fuse yourself in the Online Outpost, free, with no account needed to start.



