How a creature acts
Ambush
The creature can attack immediately when summoned.
Quickdraw
The creature strikes first in combat.
Double Barrel
The creature can attack twice during its turn when otherwise eligible.
Overshot
Excess damage can spill through the object taking the hit, as the resolving effect allows.
Flying
The creature bypasses Cover Tokens when attacking through a Middle lane.
Warrant
Enemy attackers must attack a Warrant creature first when it is a legal target.
Wanted
The creature cannot be chosen by single-target effects.
High Noon
Draw one card when the card is played from hand.
How a card controls the board
Cover Token
A 0/1 blocker created by an effect. Cover in the directly opposing Middle lane must be handled unless another rule bypasses it.
Last Stand
The effect triggers when the creature dies.
Heal
Restore Sheriff health or a creature's remaining Defense as specified.
Venom
After combat damage, deal one additional point of Defense loss.
Feral
Friendly effects cannot target this creature.
Burrow
When summoned to a Middle lane, raise Cover there if the effect can do so.
Fortify
The creature enters with a permanent Defense boost.
Barricade
The card soaks part of incoming damage and forces attacks first as its effect specifies.
Ironclad
The creature resists spell effects that would deliver a finishing blow.
How a plan compounds
Gold Rush
Gain one Gold when the card is played.
Pack
The card gains power from allied Beasts as its text specifies.
Stampede
The creature can shove surviving defenders and disrupt their next attack.
Flip
A Gnome transformation-tech trigger. Resolve the exact action printed on the card.
Flip-Charged
A separate flip-state keyword. It is not interchangeable with plain Flip.
Tunnel
The card bursts into the directly opposing lane when its trigger resolves.
Blast
Damage splashes across enemy Middle-lane creatures as the effect specifies.
Overdrive
Spend extra Gold when playing the card to gain the listed additional stats.
State still matters
Creature damage persists by reducing remaining Defense. Hands hold at most 10 cards, and excess draws burn to discard. Fresh High-Rise single-target protection is not a printed keyword: it ends permanently after that creature's first attack. Middle combat remains tied to the directly opposing lane rather than open targeting.
Check the card, not only the glossary
The public catalog has 533 cards. The audited Godot Season 2 launch pool has 215. Some catalog concepts may not be available in the current launch pool, so confirm the in-game legality label and use this glossary as a rules reference rather than a promise that every listed interaction is in every build.
