Finished digital painting of a frontier gunslinger
Rules Reference

Every keyword, without the guesswork

Use printed card text for exact timing. These definitions explain the current shared meaning of the Godot Season 2 launch vocabulary.

Combat & Tempo

How a creature acts

Ambush

The creature can attack immediately when summoned.

Quickdraw

The creature strikes first in combat.

Double Barrel

The creature can attack twice during its turn when otherwise eligible.

Overshot

Excess damage can spill through the object taking the hit, as the resolving effect allows.

Flying

The creature bypasses Cover Tokens when attacking through a Middle lane.

Warrant

Enemy attackers must attack a Warrant creature first when it is a legal target.

Wanted

The creature cannot be chosen by single-target effects.

High Noon

Draw one card when the card is played from hand.

Defense & Survival

How a card controls the board

Cover Token

A 0/1 blocker created by an effect. Cover in the directly opposing Middle lane must be handled unless another rule bypasses it.

Last Stand

The effect triggers when the creature dies.

Heal

Restore Sheriff health or a creature's remaining Defense as specified.

Venom

After combat damage, deal one additional point of Defense loss.

Feral

Friendly effects cannot target this creature.

Burrow

When summoned to a Middle lane, raise Cover there if the effect can do so.

Fortify

The creature enters with a permanent Defense boost.

Barricade

The card soaks part of incoming damage and forces attacks first as its effect specifies.

Ironclad

The creature resists spell effects that would deliver a finishing blow.

Faction Engines

How a plan compounds

Gold Rush

Gain one Gold when the card is played.

Pack

The card gains power from allied Beasts as its text specifies.

Stampede

The creature can shove surviving defenders and disrupt their next attack.

Flip

A Gnome transformation-tech trigger. Resolve the exact action printed on the card.

Flip-Charged

A separate flip-state keyword. It is not interchangeable with plain Flip.

Tunnel

The card bursts into the directly opposing lane when its trigger resolves.

Blast

Damage splashes across enemy Middle-lane creatures as the effect specifies.

Overdrive

Spend extra Gold when playing the card to gain the listed additional stats.

Rules Around Keywords

State still matters

Creature damage persists by reducing remaining Defense. Hands hold at most 10 cards, and excess draws burn to discard. Fresh High-Rise single-target protection is not a printed keyword: it ends permanently after that creature's first attack. Middle combat remains tied to the directly opposing lane rather than open targeting.

Pool Status

Check the card, not only the glossary

The public catalog has 533 cards. The audited Godot Season 2 launch pool has 215. Some catalog concepts may not be available in the current launch pool, so confirm the in-game legality label and use this glossary as a rules reference rather than a promise that every listed interaction is in every build.