Tin Plating Is Now a Persistent Equipment Card
Tin Plating now occupies a real creature equipment slot in Godot and ranked play, with authoritative targeting, transform persistence, visible UI state, and death cleanup.
Tin Plating has moved from a one-shot buff to a real persistent Item in the current Goblins & Gunslingers client and ranked rules engine. This is a focused but important rules milestone: equipment now has state that both players can see, the server can validate, and reconnects can preserve.
One Equipment Slot Per Creature
Playing Tin Plating still targets a friendly creature and grants +1/+2 plus Tin Shield. The difference is that the Item now occupies that creature's single equipment slot instead of moving immediately to discard. A creature with a filled slot cannot be targeted by a second Item.
The Godot card view shows a compact TIN PLATING badge on the equipped creature, keeping the board state readable without shifting the lane or card-slot layout.
Shared Rules in Godot and Ranked Play
The same attachment rule now runs in the local Godot engine and the server-authoritative ranked reducer. Ranked targeting filters out filled slots before an action can resolve, and the authoritative state includes the attachment so the Godot online adapter can rebuild it from either player's perspective.
This matters because equipment cannot be a client-only visual. The server must know which creature owns it, whether the slot is open, and where the Item goes when the board changes.
Transforms and Death Behave Consistently
A plated Gnome keeps Tin Plating when it transforms into its Golem form. The +1/+2 bonus remains attached to the new form, prior damage remains intact, and an unused Tin Shield stays available. When the host creature dies, Tin Plating enters its owner's discard pile with the creature instead of disappearing.
Verification
The new attachment lifecycle has focused coverage for legal targeting, slot limits, shield use, Gnome transformation, player-two online adaptation, card presentation, and host-death cleanup. The complete verification pass currently reports 109 website and authoritative-engine tests plus all 11 Godot suites passing.
What Comes Next
Tin Plating is the first active Season 2 Item, not a claim that every legacy Item is ready. The next targeting work includes durable multi-step choices, lane and Cover targets, face targets, and more general modifier expiration. The public roadmap now separates implemented browser-beta features from work that still needs production, native, or Steam release verification.
Try the no-account computer duel at Showdown, or enter the account beta through the Online Outpost.